For example, it seems to be the case that Necron Warriors and Immortals aren’t on the same fire team anymore, so potentially won’t be in the same game. I don’t have the Compendium that has been released, to allow for all the “regular” unit choices from 40k to be played here, but I understand that, broadly speaking, each faction has a set number of “fire teams”, which are built from specific models, and you can’t simply throw together a team based on a whim.
It’s not as straightforward as all that, but it is still very prescriptive. Points have all gone, and instead your faction choice dictates pretty much your roster.
I think one of the biggest changes comes from how you build your team. Sure, I got confused as much as anyone when I first picked this up, but I’m getting my head wrapped around it now, and I’m cautiously optimistic. It is its own game system, and I think it’s much better for it. I think it’s important to note, first of all, that this game is a completely different and new iteration of Kill Team, and one that does not form a low bar of entry into regular 40k. I haven’t played any games yet – hell, I’ve barely had time to start building models – so all of this is just my rambling conjecture, really! After a weekend devoted to attempting to understand the rules for the new version of Warhammer 40k: Kill Team that just came out, I thought I’d ramble for a bit on the blog here, with some thoughts and first impressions.